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And entering the tomb also triggers some thieves to enter, so you have to work out whether those characters are fast enough to even catch them to make them spit out the treasure (your characters cannot unlock the treasure chests so you must wait for the very fast thieves to get them first), AND that they won't kill the thieves before they drop every item (thieves will only drop one item per attack, even if a killing blow is launched). I love these, they're almost like a minigame with a different strategy - basically some maps have tombs in them, and if you have previously gotten a map to that tomb, you are able to open it, and thus have a decision to make as to whether to split some characters off to get the treasure, which makes the main fight more satisfying as you have to make an assessment as to who you can spare for however long the tomb takes to clear without losing the level. There are terrain advantages too.Īnd then there are the tombs. Each weapon type has its own set of special attacks that randomly hit (like crits) that are learnt with continued use of that weapon type, with some exclusive to certain special weapons. Different terrains gives movement penalties/defence bonuses.
![mednafen error opening cd mednafen error opening cd](https://www.easeus.com/images/en/screenshot/partition-manager/failed-to-open-device-getlasterror.png)
Moving to the actual battles, characters helping an adjacent one on the grid in battle in some way could result in a better relationship, giving them benefits such as resistances or stat gains when next to each other. Each disc has its own set of heroes, and the sets sometimes meet in the games - you can sometimes see the same stuff occur twice but from the perspective of a different protagonist, which was very cool. Came out as 3 full fat standalone games, with your save from one being transfered to the next game, with the decisions you made in the previous game altering some elements of the next. To me, the SF3 games are pretty much the gold standard of the genre.
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